Dynamics: Kinematics of a Particle
Position, velocity, acceleration — rectilinear and curvilinear motion equations.
Dynamics: Kinematics of a Particle — Quick Overview
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Kinematics of a Particle
What is Kinematics?
Kinematics describes motion without considering forces. We study position, velocity, and acceleration as functions of time.
Rectilinear Motion (Straight Line)
Definitions
- Position: s(t) — location along a line
- Velocity: v = ds/dt (rate of change of position)
- Acceleration: a = dv/dt = d²s/dt²
Constant Acceleration Equations
| Equation | Variables | |----------|----------| | v = v₀ + at | v, v₀, a, t | | s = s₀ + v₀t + ½at² | s, s₀, v₀, a, t | | v² = v₀² + 2a(s-s₀) | v, v₀, a, s |
Projectile Motion (free fall only)
a_x = 0 → v_x = v₀ cos θ (constant) a_y = -g → v_y = v₀ sin θ - gt
x = v₀ cos θ × t y = v₀ sin θ × t - ½gt²
Range: R = v₀² sin(2θ) / g (flat ground, same elevation) Max height: H = (v₀ sin θ)² / 2g
Curvilinear Motion
Normal-Tangential Components (n-t)
For a particle on a curved path:
- a_t = dv/dt (tangential, changes speed)
- a_n = v²/ρ (normal, changes direction, toward center)
ρ = radius of curvature
Polar Coordinates (r-θ)
- v_r = ṙ (radial velocity)
- v_θ = rθ̇ (transverse velocity)
- a_r = r̈ - rθ̇²
- a_θ = rθ̈ + 2ṙθ̇
Example: Projectile
A ball is thrown at 20 m/s at 30° above horizontal. Find max height and range.
v₀x = 20 cos30° = 17.32 m/s
v₀y = 20 sin30° = 10 m/s
Max height: H = (10)²/(2×9.81) = 5.1 m
Time of flight: t = 2×10/9.81 = 2.04 s
Range: R = 17.32 × 2.04 = 35.3 m
Summary
Kinematics gives you position, velocity, and acceleration. Master the constant-acceleration equations and projectile motion first, then move to normal-tangential components.
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